[FreecivDev] Re: (PR#13290) The Great Multiplication
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
>
> I and Jason discussed various corruptionrelated issues on IRC, and noted
> how incredibly much of the game that relies upon the rounding rules
> applied to city outputs. Many changes that could be done to the game will
> quite simply disappear in the rounding, or, conversely, get an effect that
> can only be way too large.
>
> The solution to this is simple, though. We just multiply all outputs by a
> certain factor, say 10. So instead of a whale giving you 2/1/2, it gives
> 20/10/20. Then we increase all costs by the same factor.
>
> This would allows us to use/change the increasetileoutput effects and
> government rules without screwing up game balance completely.
>
> The only downside I see to this is that x10 numbers are a bit verbose. So
> perhaps a factor of 4 is better, giving 8/4/8 for the whale for instance,
> while still giving us plenty of room.
>
> What say you all?
This may not be as easy as it sounds; however at a minimum it would be
good to try it out to see what breaks.
What you're talking about is multiplying *everything* by a factor of X.
This includes food, shields, trade, gold, luxury, and science; it means
large portions of the ruleset have to be edited to multiply by that
amount. The problem I suspect will be certain fixedcost items that are
not modifyable at all, or (not quite as bad) are only modifyable in the
server settings (i.e., not in the ruleset).
Possible problem cases:
1. 2 luxury per contented citizen.
2. Diplomat action costs?
3. Tech costs (with certain tech styles).
4. Who knows what else...
jason
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Benoit Hudson, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication,
Jason Short <=
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Peter Schaefer, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Benoit Hudson, 2005/06/20
 [FreecivDev] (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/21
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Marko Lindqvist, 2005/06/21
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/23
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/23
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/24
 [FreecivDev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/25

