[Freeciv-Dev] Re: (PR#13290) The Great Multiplication
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
>
> I and Jason discussed various corruption-related issues on IRC, and noted
> how incredibly much of the game that relies upon the rounding rules
> applied to city outputs. Many changes that could be done to the game will
> quite simply disappear in the rounding, or, conversely, get an effect that
> can only be way too large.
>
> The solution to this is simple, though. We just multiply all outputs by a
> certain factor, say 10. So instead of a whale giving you 2/1/2, it gives
> 20/10/20. Then we increase all costs by the same factor.
>
> This would allows us to use/change the increase-tile-output effects and
> government rules without screwing up game balance completely.
>
> The only downside I see to this is that x10 numbers are a bit verbose. So
> perhaps a factor of 4 is better, giving 8/4/8 for the whale for instance,
> while still giving us plenty of room.
>
> What say you all?
This may not be as easy as it sounds; however at a minimum it would be
good to try it out to see what breaks.
What you're talking about is multiplying *everything* by a factor of X.
This includes food, shields, trade, gold, luxury, and science; it means
large portions of the ruleset have to be edited to multiply by that
amount. The problem I suspect will be certain fixed-cost items that are
not modifyable at all, or (not quite as bad) are only modifyable in the
server settings (i.e., not in the ruleset).
Possible problem cases:
1. 2 luxury per contented citizen.
2. Diplomat action costs?
3. Tech costs (with certain tech styles).
4. Who knows what else...
-jason
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Benoit Hudson, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication,
Jason Short <=
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Peter Schaefer, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Benoit Hudson, 2005/06/20
- [Freeciv-Dev] (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/21
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Marko Lindqvist, 2005/06/21
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/23
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/23
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/24
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/25
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