[Freeciv-Dev] Re: (PR#13290) The Great Multiplication
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13290 >
Benoit Hudson wrote:
> And then, instead of 10, why not 100 or 1000?
Another possibility we discussed was simply using floating point.
-jason
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Benoit Hudson, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication,
Jason Short <=
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Peter Schaefer, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Benoit Hudson, 2005/06/20
- [Freeciv-Dev] (PR#13290) The Great Multiplication, Jason Short, 2005/06/20
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/21
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Marko Lindqvist, 2005/06/21
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/23
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Jason Short, 2005/06/23
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/24
- [Freeciv-Dev] Re: (PR#13290) The Great Multiplication, Per I. Mathisen, 2005/06/25
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