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[Freeciv-Dev] Re: (PR#7127) [FS] Screen design
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[Freeciv-Dev] Re: (PR#7127) [FS] Screen design

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To: rf13@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7127) [FS] Screen design
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 17 Jan 2004 00:36:56 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >

On Fri, Jan 16, 2004 at 05:22:59PM -0800, Morgan Jones wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
> 
> >>> I think it looks nice. What about using really only one gradient
> >>> instead of 3? Maybe this looks even better.
> >>> 
> >>>     Raimar
> >> 
> >> Yeah it's not too bad. I'm not quite sure what you mean by 1
> >> gradient instead of 3. Are you meaning that only one panel is
> >> gradiated (which one?) and the others left monochrome or do you
> >> mean that the entire picture has the same gradient (all three
> >> panels, excluding the lists)?
> > 
> > The latter.
> > 
> >     Raimar
> > 
> OK.  The one dither only version is uploaded as
> 
> 1) ftp.freeciv.org/pub/freeciv/incoming/Dithertest2a.png
> 
> It's quite nice but IMO it the changable pages lose a bit of
> 'seperateness' they don't look like they'll change when you click a
> page tab.  So I've posted some alternatives:

While I agree I like this most.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  (On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
  get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when 
  the answer is clearly "41 monkeys and 1 fat snake".  
    -- Jim Fulton, 10 Aug 1999




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