[Freeciv-Dev] Re: (PR#7127) [FS] Screen design
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
On Tue, Jan 06, 2004 at 01:43:20AM -0800, Morgan Jones wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
>
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7127 >
> >
> > On Mon, Jan 05, 2004 at 10:50:58PM -0800, Morgan Jones wrote:
> >> - The Government indicator could bring up the city report. Or maybe
> >> the demographics or revolution requester. The other two don't
> >> really have useful associations but I suppose at a push the global
> >> warming one could bring up the demographics report, and the nuclear
> >> winter the military report.
> >
> > I planned an empire/nation screen:
> > Contains goverment control. Contains tax rate changes. Contains
> > unit info like GTK's unit report. Other reports can also go
> > here.
>
> A very good idea, get rid of all the clutter. What does GTK's unit
> report show? Is it differnt to the military report?
unit report = military report.
> > They all go in the right direction. Note that I don't want many
> > poping up dialogs. Lets merge them to screen which contain multiple
> > dialogs of the current clients.
> >
> Maybe just one large dialog window that covers the whole map view but
> has clickable tabs (not sure what the proper name for these are) that
> allows access to all the major dialogs. Kind of like how the city
> dialog is now (unless it's different in GTK?). Each time the dialog
> is called it appears with the relevent 'page' displayed. Saves on
> opening and closing dialogs all the time, all you are doing is
> switching between dialog view and map view.
I want to remove almost all dialogs and replace these with screens. A
screen take the whole screen space. On the bottom of each screen we
may leave buttons to switch to other screens and back to the
mapview/main screen.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Last year, out in California, at a PC users group, there was a demo of
smart speech recognition software. Before the demonstrator could begin
his demo, a voice called out from the audience: "Format c, return. Yes,
return." Damned short demo, it was.
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, (continued)
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Jason Short, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Per I. Mathisen, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Per I. Mathisen, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/06
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/07
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/07
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 2004/01/07
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Per I. Mathisen, 2004/01/07
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 2004/01/06
|
|