[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec
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[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing) |
From: |
"Brandon J. Van Every" <vanevery@xxxxxxxxxxxxxxxxxxx> |
Date: |
Tue, 16 Dec 2003 19:18:06 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >
I will start a new thread about this.
From: ue80@xxxxxxxxxxxxxxxxxxxxx [mailto:ue80@xxxxxxxxxxxxxxxxxxxxx]
> >
> > What if you implement *MIGRATION* in Freeciv?
>
> Think the distance of 6 is artificial, think the migration could be
> worldwide, as it is in the real world.
But you'd need a tech curve for migration. After all, walking over the Bering
Straits was a big deal once upon a time! In the ancient world, a Greek army
detachment could get lost as far away as India. In the Rennaisance, traveling
to the New World wasn't for the faint of heart! In Colonial America it was the
lower rungs of society that mostly pushed westward, the upper crust certainly
didn't need to. In the 20th century you have huge populations fleeing
dictators and communist governments, and the same preventing them from doing so.
> But then it should be possible that cities starve to.
>
> I think there can be a modell which implements your idea, but
> the way to
> make it playable is far. I like your idea, so i would help you.
>
> Say what you need for it.
Well to date, I've never even gotten a Windows compilation of Freeciv working.
Admittedly, I haven't tried in a month. The other thing I'd need, is not
having to futz with a lot of C code. I abhor C. I don't even want to do C++
anymore, I'm turning into a higher level language guy.
I think what I can do for now, is talk about a Migration model if other people
are interested in it. Defining the model, then we could look at what it would
take to implement it. Myself, I can't justify doing tons of work for it. I
have my own 4X TBS project, Ocean Mars, that I need to do the vast majority of
my work for. And, doing my Ocean Mars work, I can have any Migration models I
want, "from scratch," clean slate, in Python. But if a Migration model could
be achieved in Freeciv with modest effort, and not necessarily by me, then I'd
help with it.
So let's see what people want / don't want first.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Andy Smith, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Morgan Jones, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Arnstein Lindgard, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Arnstein Lindgard, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Per I. Mathisen, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), jjc@xxxxxxxxxxxxxxxxxx, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing),
Brandon J. Van Every <=
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