[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >
On Mon, Dec 15, 2003 at 01:47:23PM -0800, Brandon J. Van Every wrote:
> Someone else observed that in the real world, podunk farming
> hamlets cannot chuck out Destroyers. So, how about a city has to
> be a certain size if you want to build a certain kind of unit?
I like this. Maybe a ratio between shield output of the city per
turn, and total shield cost of the unit?
I think shield output of the city should be considered rather than
size, to allow for small cities that have capitalised on good
resources (iron, oil) to build more advanced units.
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing),
Andy Smith <=
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Morgan Jones, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Arnstein Lindgard, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Arnstein Lindgard, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Per I. Mathisen, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), jjc@xxxxxxxxxxxxxxxxxx, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/16
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