[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >
On Tue, Dec 16, 2003 at 11:15:47AM -0800, Brandon J. Van Every wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >
>
> From: jjc@xxxxxxxxxxxxxxxxxx [mailto:jjc@xxxxxxxxxxxxxxxxxx]
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >
> > >
> > >in the real world you need the following to build things:
> > >
> > > - raw materials
> > > - industrial infrastructure
> > > - finance
> > > - manpower
> > >
> > > You could impose restrictions in *all four* categories for
> > various unit types. If a city doesn't have enough of each
> > of these things, it can't make the unit.
> >
> > In the real world, (especially after railroads/canals were
> > built) all of these
> > can be reasonably easily transported (except for industrial
> > infrastructure).
> > In freeciv, even things it has like food and shields can't be
> > transported.
>
> Hm. Well, that's not quite so true of population. People move, but most
> don't go for long commutes every day.
>
> What if you implement *MIGRATION* in Freeciv? All those little Piece Of Shit
> cities, people are deciding whether they like 'em or not. Whether they've
> got jobs there or not. Let's say, within a radius of 6 movement points,
> people are looking for a better deal. There's some measure of how much they
> like where they're at (X), how much of a burden it would be to move (Y), and
> how much they would like somewhere else (Z). When X + Y < Z, people migrate
> to the better city.
Think the distance of 6 is artificial, think the migration could be
worldwide, as it is in the real world.
But then it should be possible that cities starve to.
I think there can be a modell which implements your idea, but the way to
make it playable is far. I like your idea, so i would help you.
Say what you need for it.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Andy Smith, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Morgan Jones, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Arnstein Lindgard, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Arnstein Lindgard, 2003/12/15
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Per I. Mathisen, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), jjc@xxxxxxxxxxxxxxxxxx, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/16
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing),
ue80@xxxxxxxxxxxxxxxxxxxxx <=
- [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing), Brandon J. Van Every, 2003/12/16
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