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[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec
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[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec

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To: vanevery@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing)
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 16 Dec 2003 14:56:01 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >

On Tue, Dec 16, 2003 at 11:15:47AM -0800, Brandon J. Van Every wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >
> 
> From: jjc@xxxxxxxxxxxxxxxxxx [mailto:jjc@xxxxxxxxxxxxxxxxxx]
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >
> > >
> > >in the real world you need the following to build things:
> > > 
> > > - raw materials
> > > - industrial infrastructure
> > > - finance
> > > - manpower
> > > 
> > > You could impose restrictions in *all four* categories for 
> > various unit types.    If a city doesn't have enough of each 
> > of these things, it can't make the unit.
> > 
> > In the real world, (especially after railroads/canals were 
> > built) all of these 
> > can be reasonably easily transported (except for industrial 
> > infrastructure).
> > In freeciv, even things it has like food and shields can't be 
> > transported.
> 
> Hm.  Well, that's not quite so true of population.  People move, but most 
> don't go for long commutes every day.
> 
> What if you implement *MIGRATION* in Freeciv?  All those little Piece Of Shit 
> cities, people are deciding whether they like 'em or not.  Whether they've 
> got jobs there or not.  Let's say, within a radius of 6 movement points, 
> people are looking for a better deal.  There's some measure of how much they 
> like where they're at (X), how much of a burden it would be to move (Y), and 
> how much they would like somewhere else (Z).  When X + Y < Z, people migrate 
> to the better city.

Think the distance of 6 is artificial, think the migration could be
worldwide, as it is in the real world.

But then it should be possible that cities starve to.

I think there can be a modell which implements your idea, but the way to
make it playable is far. I like your idea, so i would help you.

Say what you need for it.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.




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