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[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec
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[Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their tec

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To: vanevery@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7021) fighting ICS (was: allies give all their techs for nothing)
From: "jjc@xxxxxxxxxxxxxxxxxx" <jjc@xxxxxxxxxxxxxxxxxx>
Date: Tue, 16 Dec 2003 06:56:47 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >

On Mon, Dec 15, 2003 at 04:06:49PM -0800, Brandon J. Van Every wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7021 >
> 
> From: Andy Smith [mailto:andy@xxxxxxxxxxxxxx]
> > 
> > I think shield output of the city should be considered rather than
> > size, to allow for small cities that have capitalised on good
> > resources (iron, oil) to build more advanced units.
> 
> I thought about that after I posted, and wondered if anyone would comment on 
> it.  Since you have... if you *really* want to get into it, in the real world 
> you need the following to build things:
> 
> - raw materials
> - industrial infrastructure
> - finance
> - manpower
> 
> You could impose restrictions in *all four* categories for various unit 
> types.    If a city doesn't have enough of each of these things, it can't 
> make the unit.

In the real world, (especially after railroads/canals were built) all of these 
can be reasonably easily transported (except for industrial infrastructure).
In freeciv, even things it has like food and shields can't be transported.

-- 
Josh Cogliati





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