[Freeciv-Dev] Re: (PR#7045) Re: (PR#7051) Server options, rulesets, and
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7045 >
On Sat, Dec 06, 2003 at 04:25:02AM -0800, Arnstein Lindgard wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7045 >
>
> On Fri, 5 Dec 2003 15:43:35 -0800 raven@xxxxxxxxx wrote:
>
> >
> > Arnstein: I would be interested to hear the reasons for your strong
> > distaste for server-options.
>
> I sometimes see people advertising "no smallpox" on pubserver and
> setting up the game with arbitrary limitations like notradesize,
> which do not solve their problem. I think they know that if one of
> the smallpoxers joined, they have lost before the game begins.. the
> point has been proved many times.
>
> A linux community has a natural tendency to favor customization, and
> I think the adding of more and more new options has been going on
> unchecked for a long time without providing comprehensive solutions.
> So I thought I'd say, give them One Clearly Defined Button which just
> does what they expect it to, like
>
> Smallpox: OFF
>
> They really must be desperate to use notradesize.. the majority are
> probably looking for a certain game style, not quantity of options.
>
> If we could retain customizability for hackers like yourself I would
> see it as a bonus :-)
>
> Whether or not the issue is smallpox, Freeciv should emphasize
> implementing balanced play modes. Since much tuning will be required
> for a complex game like this, it's important that feedback come from
> people playing the same mode.
Ross had the correct idea here that there should be major and minor
options. The major ones (like "smallpox") affect the minor ones. But
you can still set the minor ones by hand.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"On the eigth day, God started debugging"
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Jason Short, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, raven@xxxxxxxxx, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Raimar Falke, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Raimar Falke, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Re: (PR#7051) Server options, rulesets, and usability.,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/07
- [Freeciv-Dev] (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Per I. Mathisen, 2003/12/08
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