[Freeciv-Dev] Re: (PR#7045) Double trade route revenue
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7045 >
On Fri, Dec 05, 2003 at 05:00:29AM -0800, Arnstein Lindgard wrote:
> 4. I have tried out a builder strategy of maximizing a city (size 12):
>
> - The Colossus
> - 4 trade routes
> - Harbor
> - Marketplace
> - Library
> - Temple
> - Aqueduct
>
> The shields and time cost of creating this city can be converted to
> settlers. The trade output of the big city is not bigger than the
> output of the smallpox cities that you could build for the same
> effort. Therefore, trade route output must increase.
Could you please post the calculation you did?
I agree that trade-routes should be more valuable.
Raimar
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- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Jason Short, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, raven@xxxxxxxxx, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Raimar Falke, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Raimar Falke, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/07
- [Freeciv-Dev] (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Per I. Mathisen, 2003/12/08
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