[Freeciv-Dev] Re: (PR#941) [Wishlist] Traderoutes
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=941 >
On Fri, Dec 05, 2003 at 11:50:37AM -0800, Benoit Hudson wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=941 >
>
> > [ChrisK@xxxxxxxx - Thu Sep 06 16:27:02 2001]:
> >
> > If a city has four traderoutes, it is not possible to establish
> > another traderoute. But your empire grows, and more valueable
> > traderoutes become available.
> >
> > I would suggest, on sending a caravan in such a city,
> > the worst/oldest traderoute should be replaced by the new one.
>
> I would prefer one of the following policies:
> 1- if the new traderoute creates more trade than before (summed between
> the two cities), replace the least-important trade route from before.
> 2- compare the five traderoutes (4 old, 1 new); let the user choose
> which one to boot. If you get to end-turn without a choice, do (1) or
> do nothing.
> 3- user can click on a traderoute and cancel it.
1) is implemented in the current code.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"brand memory are for windows users that think their stability
problems come from the memory"
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