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[Freeciv-Dev] Re: (PR#7045) Double trade route revenue
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[Freeciv-Dev] Re: (PR#7045) Double trade route revenue

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To: a-l@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7045) Double trade route revenue
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 5 Dec 2003 11:59:54 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7045 >

Arnstein Lindgard wrote:

> 4. I have tried out a builder strategy of maximizing a city (size 12):
> 
>      - The Colossus
>      - 4 trade routes
>      - Harbor
>      - Marketplace
>      - Library
>      - Temple
>      - Aqueduct
> 
> The shields and time cost of creating this city can be converted to
> settlers. The trade output of the big city is not bigger than the
> output of the smallpox cities that you could build for the same
> effort. Therefore, trade route output must increase.

Good argument.

Are you sure doubling it isn't overkill, though?  If you divide by 5 or 
6 instead of 8, is that enough to make trade comparable?

Ideally the trade and production of a vertically-developed civilization 
should be balanced to that of a horizontally-developed civilization. 
Tweaking this is pretty hard, I think.  It may depend on the ruleset 
(terrain production/trade values).

jason




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