[Freeciv-Dev] Re: (PR#7045) Double trade route revenue
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7045 >
On Fri, Dec 05, 2003 at 05:00:29AM -0800, Arnstein Lindgard wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7045 >
>
> Proposal to change a game variable:
>
> Nobody's using caravans for trade routes, so I say we
> double the profit.
I dislike to change a variable in the game without the chance to change
it back to the old default value during the start of the game.
(make it configureable)
> The reasons are;
>
> 1. It provides builders a way to compete better without imposing
> draconian limitations on the warmongers.
>
> 2. We don't need another server option.
>
> 3. Since trade routes affect base trade, the usefulness of buildings
> like Marketplace will increase automatically. Then we won't need
> non-civ-ish patches that give Marketplaces 100% bonus instead of
> the normal 50%.
>
> 4. I have tried out a builder strategy of maximizing a city (size 12):
>
> - The Colossus
> - 4 trade routes
> - Harbor
> - Marketplace
> - Library
> - Temple
> - Aqueduct
>
> The shields and time cost of creating this city can be converted to
> settlers. The trade output of the big city is not bigger than the
> output of the smallpox cities that you could build for the same
> effort. Therefore, trade route output must increase.
Time to recall my idea with increasing the settlercost with every built
settler.
It's the idea with the smallest changes which works against the
ICS-problem.
Thomas
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue,
ue80@xxxxxxxxxxxxxxxxxxxxx <=
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Jason Short, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, raven@xxxxxxxxx, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Raimar Falke, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Raimar Falke, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Raimar Falke, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/07
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