[Freeciv-Dev] Re: (PR#7045) Double trade route revenue
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7045 >
On Fri, Dec 05, 2003 at 05:00:29AM -0800, Arnstein Lindgard wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7045 >
> 
> Proposal to change a game variable:
> 
> Nobody's using caravans for trade routes, so I say we
> double the profit.
I dislike to change a variable in the game without the chance to change
it back to the old default value during the start of the game.
(make it configureable)
 
> The reasons are;
> 
> 1. It provides builders a way to compete better without imposing
>    draconian limitations on the warmongers.
> 
> 2. We don't need another server option.
> 
> 3. Since trade routes affect base trade, the usefulness of buildings
>    like Marketplace will increase automatically. Then we won't need
>    non-civ-ish patches that give Marketplaces 100% bonus instead of
>    the normal 50%.
> 
> 4. I have tried out a builder strategy of maximizing a city (size 12):
> 
>      - The Colossus
>      - 4 trade routes
>      - Harbor
>      - Marketplace
>      - Library
>      - Temple
>      - Aqueduct
> 
> The shields and time cost of creating this city can be converted to
> settlers. The trade output of the big city is not bigger than the
> output of the smallpox cities that you could build for the same
> effort. Therefore, trade route output must increase.
Time to recall my idea with increasing the settlercost with every built
settler.
It's the idea with the smallest changes which works against the
ICS-problem.
Thomas
 
 
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue,
ue80@xxxxxxxxxxxxxxxxxxxxx <=
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Jason Short, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, raven@xxxxxxxxx, 2003/12/05
 - [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/06
 - [Freeciv-Dev] (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Arnstein Lindgard, 2003/12/06
 - [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Raimar Falke, 2003/12/06
 - [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Raimar Falke, 2003/12/06
 - [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/06
 - [Freeciv-Dev] Re: (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Raimar Falke, 2003/12/06
 - [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/07
 
  
  
  
 
 
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