[Freeciv-Dev] Re: (PR#7045) Double trade route revenue
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7045 >
On Fri, Dec 05, 2003 at 03:57:24PM -0800, raven@xxxxxxxxx wrote:
> But in general, I like the idea. Also, as I said a couple days ago (see:
> http://rt.freeciv.org/Ticket/Display.html?id=941), what's up with the 4
> trade route limit? Shouldn't larger cities support more trade? Shouldn't
> Marketplaces (etc) allow a city to support more trade routes?
The number of trade routes is only a secondary problem. It just
doesn't pay to establish a trade route in the first place.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"The two rules for success in life are:
1) Never tell them everything you know."
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Jason Short, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, raven@xxxxxxxxx, 2003/12/05
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Raimar Falke, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Raimar Falke, 2003/12/06
- [Freeciv-Dev] Re: (PR#7045) Double trade route revenue, Arnstein Lindgard, 2003/12/07
- [Freeciv-Dev] (PR#7045) Re: (PR#7051) Server options, rulesets, and usability., Per I. Mathisen, 2003/12/08
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