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[Freeciv-Dev] Re: (PR#3565) End of turn moves
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[Freeciv-Dev] Re: (PR#3565) End of turn moves

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Cc: jdwheeler42@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3565) End of turn moves
From: "Paul Zastoupil" <paul@xxxxxxxxxxxxx>
Date: Tue, 23 Sep 2003 09:34:42 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Sep 23, 2003 at 03:03:12AM -0700, Christian Knoke wrote:
> On Mon, Sep 22, 2003 at 08:11:41PM -0700, John Wheeler wrote:
> > 
> > [ue80@xxxxxxxxxxxxxxxxxxxxx - Fri Feb 28 19:03:32 2003]:
> > > i really dislike end of turn moves.
> > > People use that trick to get nearer to enemy cities and the defending
> > > person has no chance to react. 
> 
> React by moving a unit into the city? React by setting a unit on Goto? Or
> react by creating a unit or a city wall?
> 
> One approach that comes to mind - but doesn't resolve everything - is, to
> *not* allow unit moves during last 10 seconds before timeout. This includes
> a delay of the new turn by 10 seconds, when everybody has clicked on turn
> done *before* timeout.
> 
> In the last 10 seconds, only city management and gotos are allowed (the
> latter to be executed at the beginning of the next turn (as suggested for
> the new turn change model).
> 
> IMHO, this also makes game fairer, because some people suffer from slow
> connection (and client?!) and do have a 'moving' timeout (you see some
> seconds on the clock, but cannot move anymore in this turn). These are even
> more concerned about surprise attacks.
> 
> > You know, that's why pretty much as soon as I make first contact, I
> > build at least warriors in every city.  Sure, it costs a shield every
> > turn, but I generally think it's worth it to get some warning to react.
> > 
> > One thing that might help is having a client option to automatically
> > focus when a new enemy comes into site.  Another possibility is have the
> > option for a message when an enemy comes within the city radius.
> 
> The borders could be used for that. Some possibilities:
> 
> - vision extended to own territory
> 
> - Need war declaration of alliance to intrude other players territory.

Please, PLEASE, _PLEASE_!

> 
> - ...
> 
> Christian
> 
> -- 
> Christian Knoke          * * *          http://www.cknoke.de
> * * * * * * * * *  Ceterum censeo Microsoft esse dividendum.
> 

-- 
Paul Zastoupil



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