[Freeciv-Dev] Re: (PR#3565) End of turn moves
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On Sun, Sep 21, 2003 at 12:15:45PM -0700, Per I. Mathisen wrote:
>
> [ue80@xxxxxxxxxxxxxxxxxxxxx - Wed Mar 26 15:43:49 2003]:
> > > > > > i really dislike end of turn moves.
> > > > > > People use that trick to get nearer to enemy cities and the
> > > > defending
> > > > > > person has no chance to react.
> ...
> > Not only goto, you can land with a warrior next to a city on mountain
> > surronded by forests in the last 1-2 seconds of the last turn (or
> > short before pressing turn done). Then you get that city with you
> > warrior in the next round, the defender sees the warrior but its to
> > late so he can't change the production to a defending unit.
>
> One solution is to make the exact time which a turn ends (with timeout)
> slightly random. +/- 5 secs should be enough to discourage this
> behaviour, I think.
That doesn't help against moves short before pressing turn done.
And introducing more random isn't a good idea.
What to do with the counter?
10 seconds +- 5 to go ...???
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
- [Freeciv-Dev] (PR#3565) End of turn moves, John Wheeler, 2003/09/22
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Christian Knoke, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Christian Knoke, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Christian Knoke, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Paul Zastoupil, 2003/09/23
Message not available
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