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[Freeciv-Dev] Re: (PR#3565) End of turn moves
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[Freeciv-Dev] Re: (PR#3565) End of turn moves

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#3565) End of turn moves
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 21 Sep 2003 13:22:42 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Sep 21, 2003 at 12:15:45PM -0700, Per I. Mathisen wrote:
> 
> [ue80@xxxxxxxxxxxxxxxxxxxxx - Wed Mar 26 15:43:49 2003]:
> > > > > > i really dislike end of turn moves.
> > > > > > People use that trick to get nearer to enemy cities and the
> > > > defending
> > > > > > person has no chance to react.
> ...
> > Not only goto, you can land with a warrior next to a city on mountain
> > surronded by forests in the last 1-2 seconds of the last turn (or 
> > short before pressing turn done). Then you get that city with you 
> > warrior in the next round, the defender sees the warrior but its to 
> > late so he can't change the production to a defending unit.
> 
> One solution is to make the exact time which a turn ends (with timeout) 
> slightly random. +/- 5 secs should be enough to discourage this 
> behaviour, I think.

That doesn't help against moves short before pressing turn done.

And introducing more random isn't a good idea.
What to do with the counter? 

10 seconds +- 5 to go ...???

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.



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