Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2003:
[Freeciv-Dev] (PR#3565) End of turn moves
Home

[Freeciv-Dev] (PR#3565) End of turn moves

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#3565) End of turn moves
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 21 Sep 2003 12:15:45 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[ue80@xxxxxxxxxxxxxxxxxxxxx - Wed Mar 26 15:43:49 2003]:
> > > > > i really dislike end of turn moves.
> > > > > People use that trick to get nearer to enemy cities and the
> > > defending
> > > > > person has no chance to react.
...
> Not only goto, you can land with a warrior next to a city on mountain
> surronded by forests in the last 1-2 seconds of the last turn (or 
> short before pressing turn done). Then you get that city with you 
> warrior in the next round, the defender sees the warrior but its to 
> late so he can't change the production to a defending unit.

One solution is to make the exact time which a turn ends (with timeout) 
slightly random. +/- 5 secs should be enough to discourage this 
behaviour, I think.

I have another, more comprehensive suggestion which I will post in 
#4749.

  - Per


[Prev in Thread] Current Thread [Next in Thread]