[Freeciv-Dev] (PR#3565) End of turn moves
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[ue80@xxxxxxxxxxxxxxxxxxxxx - Wed Mar 26 15:43:49 2003]:
> > > > > i really dislike end of turn moves.
> > > > > People use that trick to get nearer to enemy cities and the
> > > defending
> > > > > person has no chance to react.
...
> Not only goto, you can land with a warrior next to a city on mountain
> surronded by forests in the last 1-2 seconds of the last turn (or
> short before pressing turn done). Then you get that city with you
> warrior in the next round, the defender sees the warrior but its to
> late so he can't change the production to a defending unit.
One solution is to make the exact time which a turn ends (with timeout)
slightly random. +/- 5 secs should be enough to discourage this
behaviour, I think.
I have another, more comprehensive suggestion which I will post in
#4749.
- Per
- [Freeciv-Dev] (PR#3565) End of turn moves,
Per I. Mathisen <=
- Message not available
- [Freeciv-Dev] (PR#3565) End of turn moves, John Wheeler, 2003/09/22
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Christian Knoke, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Christian Knoke, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Christian Knoke, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Paul Zastoupil, 2003/09/23
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