[Freeciv-Dev] Re: (PR#3565) End of turn moves
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On Tue, Sep 23, 2003 at 03:03:12AM -0700, Christian Knoke wrote:
> On Mon, Sep 22, 2003 at 08:11:41PM -0700, John Wheeler wrote:
> >
> > [ue80@xxxxxxxxxxxxxxxxxxxxx - Fri Feb 28 19:03:32 2003]:
> > > i really dislike end of turn moves.
> > > People use that trick to get nearer to enemy cities and the defending
> > > person has no chance to react.
>
> React by moving a unit into the city? React by setting a unit on Goto? Or
> react by creating a unit or a city wall?
Buying a new unit, moving unit back to defend, killing the attacking unit
(a warrior landed from a trireme is easy to kill with a fregatte.)
> One approach that comes to mind - but doesn't resolve everything - is, to
> *not* allow unit moves during last 10 seconds before timeout. This includes
> a delay of the new turn by 10 seconds, when everybody has clicked on turn
> done *before* timeout.
This:
- Makes the game slower.
- You can't fight back an incoming diplomat. (moved 9.9 secs before
timeout) Because you can't move you can't fight it away.
- Same for canons and other 1 moving units (50% chance to fight next
turn before your enemy.) When backfighting unit is farer away, you
can't fight back.
- You can't move your defending units back to city.
> In the last 10 seconds, only city management and gotos are allowed (the
> latter to be executed at the beginning of the next turn (as suggested for
> the new turn change model).
All gotos are executed in the next round, after most of the other begin
of turn activities.
> IMHO, this also makes game fairer, because some people suffer from slow
> connection (and client?!) and do have a 'moving' timeout (you see some
> seconds on the clock, but cannot move anymore in this turn). These are even
> more concerned about surprise attacks.
It makes the game slower, against clientside autoattack (with autoget
cities) it doesn't help ...
Perhaps it's slightly fairer, but against a fast connection it's
hopeless to play with a slow connection with the current modell.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
- [Freeciv-Dev] (PR#3565) End of turn moves, John Wheeler, 2003/09/22
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Christian Knoke, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves,
ue80@xxxxxxxxxxxxxxxxxxxxx <=
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Christian Knoke, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Christian Knoke, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/09/23
- Message not available
- [Freeciv-Dev] Re: (PR#3565) End of turn moves, Paul Zastoupil, 2003/09/23
Message not available
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