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[Freeciv-Dev] Re: (PR#3565) End of turn moves
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[Freeciv-Dev] Re: (PR#3565) End of turn moves

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Cc: jdwheeler42@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3565) End of turn moves
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 23 Sep 2003 03:03:12 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Sep 22, 2003 at 08:11:41PM -0700, John Wheeler wrote:
> 
> [ue80@xxxxxxxxxxxxxxxxxxxxx - Fri Feb 28 19:03:32 2003]:
> > i really dislike end of turn moves.
> > People use that trick to get nearer to enemy cities and the defending
> > person has no chance to react. 

React by moving a unit into the city? React by setting a unit on Goto? Or
react by creating a unit or a city wall?

One approach that comes to mind - but doesn't resolve everything - is, to
*not* allow unit moves during last 10 seconds before timeout. This includes
a delay of the new turn by 10 seconds, when everybody has clicked on turn
done *before* timeout.

In the last 10 seconds, only city management and gotos are allowed (the
latter to be executed at the beginning of the next turn (as suggested for
the new turn change model).

IMHO, this also makes game fairer, because some people suffer from slow
connection (and client?!) and do have a 'moving' timeout (you see some
seconds on the clock, but cannot move anymore in this turn). These are even
more concerned about surprise attacks.

> You know, that's why pretty much as soon as I make first contact, I
> build at least warriors in every city.  Sure, it costs a shield every
> turn, but I generally think it's worth it to get some warning to react.
> 
> One thing that might help is having a client option to automatically
> focus when a new enemy comes into site.  Another possibility is have the
> option for a message when an enemy comes within the city radius.

The borders could be used for that. Some possibilities:

- vision extended to own territory

- Need war declaration of alliance to intrude other players territory.

- ...

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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