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[Freeciv-Dev] (PR#6229) adjective mysterious for own city
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[Freeciv-Dev] (PR#6229) adjective mysterious for own city

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Subject: [Freeciv-Dev] (PR#6229) adjective mysterious for own city
From: "Genevieve Gracian" <ggracian@xxxxxxx>
Date: Sun, 21 Sep 2003 11:15:29 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Hello, 

When getting info on your own city with middle-click on the map, it has
the adjective "Mysterious".


diff -r -u freeciv/client/mapctrl_common.c 
self_mysterious/client/mapctrl_common.c
--- freeciv/client/mapctrl_common.c     2003-09-20 14:00:58.000000000 +0200
+++ self_mysterious/client/mapctrl_common.c     2003-09-21 17:42:51.000000000 
+0200
@@ -298,11 +298,18 @@
     }
   }
   if (pcity) {
+    struct player *owner = map_get_owner(xtile, ytile);
+         if (owner == game.player_ptr){
+      my_snprintf(buf, sizeof(buf), _("\nCity: %s(%s)"), pcity->name,
+                 get_nation_name(city_owner(pcity)->nation));
+      sz_strlcat(out, buf);
+    } else if (owner) {
       my_snprintf(buf, sizeof(buf), _("\nCity: %s(%s,%s)"), pcity->name,
                  get_nation_name(city_owner(pcity)->nation),
                  diplo_adjectives[game.player_ptr->
                                   
diplstates[city_owner(pcity)->player_no].type]);
       sz_strlcat(out, buf);
+    }
       if (city_got_citywalls(pcity)) {
        sz_strlcat(out, _(" with City Walls"));
       }



related to ticket 5378.

--
G. Gracian



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