[Freeciv-Dev] Re: (PR#3565) End of turn moves
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On Tue, Sep 23, 2003 at 07:50:58AM -0700, John Wheeler wrote:
>
>
> --- "ue80@xxxxxxxxxxxxxxxxxxxxx"
> <ue80@xxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Mon, Sep 22, 2003 at 08:11:41PM -0700, John
> > Wheeler wrote:
> > >
> > > [ue80@xxxxxxxxxxxxxxxxxxxxx - Fri Feb 28 19:03:32
> > 2003]:
> > Think you haven't played against a player who uses
> > end of turn moves as strategy.
>
> Not against a human who uses it as a strategy. But
> the AI has frequently sailed in from out of sight and
> attacked my cities. (Heck, that's one of my favorite
> strategies!)
I don't talk about games against AI's, because it's really easy to
prevent AI from double moves.
> Actually, this is a fairly good point. One of the
> major reasons I don't play on pubserver is that I am
> on a 56K connection, so I figure I'll get creamed by
> someone with broadband.
Only from some topplayers ... and a low latence is more important than
a broadband connection.
> > > Another possibility is have the
> > > option for a message when an enemy comes within
> > the city radius.
> >
> > As a popup? Wow, i DoS my enemy with popups.
>
> Well, I say "option" and "message" very specifically:
> this would be added to the "Message Options" menu in
> the client, so the player could choose whether it goes
> to Out, Mes, or Pop. If he gets DoS'ed with popups
> twice, that's his problem.
I wanted to say that a message doesn't help.
> If your enemy is attacking from a road, he could
> conceivably move say a horseman back and forth 3 times
> in an out of the city radius to generate 3 messages.
> But, what are you doing having an undefended road that
> goes outside of view?
When you are at war and you are near the capital on the main island from
your enemy it's possible that there is an undefended road to the city you
want to attack.
And after a canon has knocked out your strongest defender the rest of
the attack is really easy.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
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