[Freeciv-Dev] Re: (PR#3489) Patch to add new generator
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On Fri, Sep 12, 2003 at 03:30:20PM -0700, jjc@xxxxxxxxxxxxxxxxxx wrote:
>
> > And it's awfully artificial.
> Anything specifically that looks artificial? I am aiming for the level
> of naturalness that generator 2 has, but with all starting locations being
> connected by land.
roads are artificial and do not belong in a map generator.
If you want a fair map, but with quick interaction, how about generating a
circular map with starting positions equidistant? Or if you don't want to
dispense with penninsulas altogether, make it a fluted circle instead. Fast
contact. No roads.
-mike
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, Gregory Berkolaiko, 2003/09/12
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, Per I. Mathisen, 2003/09/12
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, Per I. Mathisen, 2003/09/13
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, Gregory Berkolaiko, 2003/09/13
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, jjc@xxxxxxxxxxxxxxxxxx, 2003/09/14
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, jjc@xxxxxxxxxxxxxxxxxx, 2003/09/16
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, jjc@xxxxxxxxxxxxxxxxxx, 2003/09/19
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