[Freeciv-Dev] Re: (PR#6009) Civ3: Movement bonus at enemy territory
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I think and hope that feature compatibility or equivalence with any of the
PayCiv variants is always an implicit goal of Freeciv.
But implementation with the "gen-" flavoured modular architecture and user
configurable rulesets means that lots of variants not found in PayCiv can
be easily configured and played. I always have a number of PayCiv rules I
want to adjust, and this feature of Freeciv is a big advantage.
There is no reason not to include modular features and ruleset options not
found in PayCiv, but the debate on value, balance etc. probably has somewhat
higher thresholds for them to be acceptable and divert resources from the
implicit goals. Widespread enthusiasm is a good threshold reducer ...
Freeciv is not an allpurpose games framework yet, so many features may just
not be in the relevant gamespace.
Cheers,
RossW
=====
Christian Knoke wrote:
[...]
> But then, now that we've reached civ2, nearly, we can invent new rules,
> can't we? Maybe Freeciv can grow to 10 games!? We just have to care that the
> new games have a clear personality, characteristics. The rule diversication
> in the current rulesets is rather small, and unmotivated (except civ1/2).
>
> Christian
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