[Freeciv-Dev] Re: (PR#6009) Civ3: Movement bonus at enemy territory
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>>I agree with Thomas here.  Roads can be controlled / blocked by a unit 
>>alright.  And then an attack along the road doesn't cost you 1/3, but a 
>>full move, so road is ignored.  Roads can be attacked?  Well, 
>>counterattack if you want.  Roads can be explosives-trapped?  I think it 
>>is adequately emulated by the pillage.
>>    
>>
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>You are right. Of course. I like the game as it is now. 
>
>But then, now that we've reached civ2, nearly, we can invent new rules,
>can't we? Maybe Freeciv can grow to 10 games!?
>
I think it will better to create our own rules (maybe inspirated of 
great ideas of other games) than to pile up compatibility with all 
turn-based games. Open source is not only copying.
Remi
 
 
 
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