[Freeciv-Dev] Re: (PR#6009) Civ3: Movement bonus at enemy territory
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>>I agree with Thomas here. Roads can be controlled / blocked by a unit
>>alright. And then an attack along the road doesn't cost you 1/3, but a
>>full move, so road is ignored. Roads can be attacked? Well,
>>counterattack if you want. Roads can be explosives-trapped? I think it
>>is adequately emulated by the pillage.
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>You are right. Of course. I like the game as it is now.
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>But then, now that we've reached civ2, nearly, we can invent new rules,
>can't we? Maybe Freeciv can grow to 10 games!?
>
I think it will better to create our own rules (maybe inspirated of
great ideas of other games) than to pile up compatibility with all
turn-based games. Open source is not only copying.
Remi
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