[Freeciv-Dev] Re: (PR#6009) Civ3: Movement bonus at enemy territory
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On Fri, 12 Sep 2003, Christian Knoke wrote:
> [Mmh, 1.8 megs in the mbox..]
>
> On Fri, Sep 12, 2003 at 10:49:12AM -0700, Thomas Strub wrote:
> > On Fri, Sep 12, 2003 at 10:35:13AM -0700, Christian Knoke wrote:
> > > On Sun, Sep 07, 2003 at 03:00:53AM -0700, Marko Lindqvist wrote:
> > > >
> > > > In civ3 one does not get movement bonus from roads or railroads at
> > > > enemy
> > > > territory.
> > >
> > > That would help for empire strategies. Anti ICS. Maybe a borders effect?
> >
> > When a road is there you can use it, everyone can use it. Why shouldn't
> > it be possible to use the road/railroad?
>
> Want some realism? Roads can be controlled / blocked / explosives-trapped /
> attacked easily (when they're on your territory) so the enemy is in need to
> avoid roads
I agree with Thomas here. Roads can be controlled / blocked by a unit
alright. And then an attack along the road doesn't cost you 1/3, but a
full move, so road is ignored. Roads can be attacked? Well,
counterattack if you want. Roads can be explosives-trapped? I think it
is adequately emulated by the pillage.
G.
- [Freeciv-Dev] Re: (PR#6009) Civ3: Movement bonus at enemy territory,
Gregory Berkolaiko <=
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