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[Freeciv-Dev] Re: (PR#5419) Marketplace should have 0 upkeep.
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[Freeciv-Dev] Re: (PR#5419) Marketplace should have 0 upkeep.

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To: rt-guest@xxxxxxxxxxxxxx
Cc: jjc@xxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5419) Marketplace should have 0 upkeep.
From: "rwetmore@xxxxxxxxxxxx" <rwetmore@xxxxxxxxxxxx>
Date: Fri, 12 Sep 2003 11:15:29 -0700
Reply-to: rt@xxxxxxxxxxxxxx

In non-twitch games where stategies are more subtle and refined, this
is a key improvement.

The extra 3/2 factor in exponential growth is significant, and should be
the first obvious conclusion.

It is most effective for large cities with lots of trade improvements.

The baseline case where you can actually have marketplaces cost you more
than they bring in is one of the subtleties that makes the game more
interesting even if it makes the improvement less of interest to ICSers
- you build improvements when they are useful, and then use them in ways
that maximize rather than minimize their cost effectiveness.

Stupid rule change, but as long as it is in the configurable ruleset
those that know better can reset it to proper values.

Cheers,
RossW
=====

jjc@xxxxxxxxxxxxxxxxxx wrote:
> On Wed, Aug 27, 2003 at 02:21:33PM -0700, John Wheeler wrote:
> 
>>[jjc@xxxxxxxxxxxxxxxxxx - Wed Aug 27 03:33:53 2003]:
>>
>>>Marketplaces are an expensive improvement that very rarely get built
>>>because they are almost useless in actual games.
>>
>>I do build marketplaces regularly -- *once* I have Adam Smith's. 
>>(Usually at that point I'm going on a "buying spree" of hostile nations'
>>cities -- getting over 1000 Au per turn /really/ helps.)
> 
> 
> I rest my case.  Marketplaces are only useful when they have zero upkeep :)
> 




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