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[Freeciv-Dev] Re: (PR#3489) Patch to add new generator
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[Freeciv-Dev] Re: (PR#3489) Patch to add new generator

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To: jjc@xxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3489) Patch to add new generator
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sat, 13 Sep 2003 04:20:21 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, 13 Sep 2003, Per I. Mathisen wrote:

> 
> On Fri, 12 Sep 2003, Mike Kaufman wrote:
> > On Fri, Sep 12, 2003 at 05:36:05PM -0700, Per I. Mathisen wrote:
> > > Perhaps supply new ruleset where units have more movement points?
> > >
> > > Or, each map could have a movement point multiplier, which we for starters
> > > can apply to move rate, but later perhaps can replace SINGLE_MOVE with.
> >
> > come on Per. This is a solution for no problem. The obvious is simply to
> > start players closer together. That's the point isn't it? Why complicate
> > things so?
> 
> I do not see how it is obviously preferable to cramp players into a
> smaller space with less ability to expand and maneuver.

I agree with Per here.  The idea of the generator is to give each player 
territory of his own and yet have a way of quick contact.

I still think that this is more suitable for a custom scenario than for a
map generator.  Still, there is a simple solution to Mike's objection to
the road issue -- make them rivers.

G.




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