[Freeciv-Dev] Re: (PR#3489) Patch to add new generator
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On Fri, 12 Sep 2003, jjc@xxxxxxxxxxxxxxxxxx wrote:
> > I'm not at all hot on the idea of roads at game start. This veers a bit far
> > from the idea of _map_ generation to me.
>
> The problem is that land movement withoutroads is really really slow.
Perhaps supply new ruleset where units have more movement points?
Or, each map could have a movement point multiplier, which we for starters
can apply to move rate, but later perhaps can replace SINGLE_MOVE with.
- Per
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, Gregory Berkolaiko, 2003/09/12
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator,
Per I. Mathisen <=
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, Per I. Mathisen, 2003/09/13
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, Gregory Berkolaiko, 2003/09/13
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, jjc@xxxxxxxxxxxxxxxxxx, 2003/09/14
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, jjc@xxxxxxxxxxxxxxxxxx, 2003/09/16
[Freeciv-Dev] Re: (PR#3489) Patch to add new generator, jjc@xxxxxxxxxxxxxxxxxx, 2003/09/19
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