[Freeciv-Dev] Re: Limiting diplomacy was: (PR#4468) long term questions
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Freeciv Developers <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: Limiting diplomacy was: (PR#4468) long term questions |
From: |
Christian Knoke <chrisk@xxxxxxxx> |
Date: |
Tue, 1 Jul 2003 13:32:55 +0200 |
On Tue, Jul 01, 2003 at 11:02:52AM +0000, Per I. Mathisen wrote:
> On Tue, 1 Jul 2003, Christian Knoke wrote:
> > I also believe diplomacy too powerful. How can diplchance be improved?
>
> I don't understand what diplchance has to do with diplomacy?
Well, I meant diplomacy as investigating cities, stealing techs, destroying
buildings etc in opposition to treaties and exchanging techs between
players. I don't know which of the former are effected by diplchance.
> > What I find really boring is the massive tech exchange of alliances. Here we
> > have techpenalty, diplcost, conquercost, and freecost. Does anybody use it?
> > Is it effective?
> >
> > May be an auto-increasing diplcost?
>
> How about an option to turn off totally the possibility of exchanging
> techs by any means, for those kind of games?
Hhm,
diplcost == -1 ==> no exchange of techs in treaties
conquercost == -1 ==> no tech gain on conquering cities
freecost == -1 ==> no techs from huts
The latter conflicting with Great Library (and Philosophy?) These should
still be possible.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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