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[Freeciv-Dev] Re: Limiting diplomacy was: (PR#4468) long term questions

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Limiting diplomacy was: (PR#4468) long term questions
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Tue, 1 Jul 2003 13:32:55 +0200

On Tue, Jul 01, 2003 at 11:02:52AM +0000, Per I. Mathisen wrote:
> On Tue, 1 Jul 2003, Christian Knoke wrote:

> > I also believe diplomacy too powerful. How can diplchance be improved?
> 
> I don't understand what diplchance has to do with diplomacy?

Well, I meant diplomacy as investigating cities, stealing techs, destroying
buildings etc in opposition to treaties and exchanging techs between
players. I don't know which of the former are effected by diplchance.

> > What I find really boring is the massive tech exchange of alliances. Here we
> > have techpenalty, diplcost, conquercost, and freecost. Does anybody use it?
> > Is it effective?
> >
> > May be an auto-increasing diplcost?
> 
> How about an option to turn off totally the possibility of exchanging
> techs by any means, for those kind of games?

Hhm,

diplcost == -1      ==> no exchange of techs in treaties
conquercost == -1   ==> no tech gain on conquering cities
freecost == -1      ==> no techs from huts

The latter conflicting with Great Library (and Philosophy?) These should
still be possible.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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