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[Freeciv-Dev] Re: (PR#4213) New pact: Union v2
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[Freeciv-Dev] Re: (PR#4213) New pact: Union v2

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To: per@xxxxxxxxxxx, ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4213) New pact: Union v2
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Sun, 15 Jun 2003 11:55:54 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Jun 15, 2003 at 04:24:06AM -0700, Per I. Mathisen wrote:
> 
> > Wider changes to the current tech related behaviour are necessary, which
> > forbids making it an option.
> 
> I don't see what "wider changes" are necessary. Can you please explain?

F6 popup when other player changes tech; effect of freecost etc; Hhm ..
Ok, at least another button in F3. Do you want to make it an option?

> > A better place for a union is the teams concept I think. I must admit I
> > never tested teams.
> 
> Team play is the reason why Union was invented. It would be nice if Union
> was available also for non-team games as well (AIs would love it;), but if
> we are unable to balance it then it can be limited to teams.

AIs would love it, hehe. Too dumb to win but smart enough to cheat.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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