[Freeciv-Dev] Re: (PR#4213) New pact: Union v2
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On Sun, Jun 15, 2003 at 03:19:29AM -0700, Per I. Mathisen wrote:
>
> On Sun, 15 Jun 2003, Raimar Falke wrote:
> > > > You're saying that when A, B, C have the same tech points rate, B will
> > > > have
> > > > threefold tech points than without a union? Wow, that's a lot. Nobody
> > > > will
> > > > play without being in union then, at least not win.
> > >
> > > Right. Any ideas on how to balance it?
> >
> > In Space Empires 4 you get a percentage of the partner's resources and
> > science as an extra income (the partner doesn't loose it). The
> > percentage is capped at 20% and starts with 0%. It increases 1% each
> > turn.
>
> Not directly comparable, since if you don't have a Union, A,B,C can
> research _different_ technologies and share, while with a Union they are
> forced to research _the same_ technology.
>
> So ideally, there should not be a very huge advantage from Union: 3
> players researching 3 different techs then sharing them should research
> just as fast as 3 players in a Union researching 3 techs one at a time.
> However, in the latter case you get the first two techs earlier and you
> don't need to stress about going through diplomacy dialog every time you
> gain a tech. So the Union players have a definite advantage.
When A B C have the same research strategy (e.g. steel) the advantage will
be quite big. And there are no more than 2 or 3 different research
strategies.
Will a union require an alliance? Who determines what to research? What
about techpenalty, diplcost, conquercost, and freecost?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] Re: (PR#4213) New pact: Union v2, Per I. Mathisen, 2003/06/15
[Freeciv-Dev] Re: (PR#4213) New pact: Union v2, Per I. Mathisen, 2003/06/15
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