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[Freeciv-Dev] Re: (PR#4213) New pact: Union v2
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[Freeciv-Dev] Re: (PR#4213) New pact: Union v2

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To: per@xxxxxxxxxxx, ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4213) New pact: Union v2
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Sun, 15 Jun 2003 03:30:54 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Jun 15, 2003 at 03:19:29AM -0700, Per I. Mathisen wrote:
> 
> On Sun, 15 Jun 2003, Raimar Falke wrote:
> > > > You're saying that when A, B, C have the same tech points rate, B will 
> > > > have
> > > > threefold tech points than without a union? Wow, that's a lot. Nobody 
> > > > will
> > > > play without being in union then, at least not win.
> > >
> > > Right. Any ideas on how to balance it?
> >
> > In Space Empires 4 you get a percentage of the partner's resources and
> > science as an extra income (the partner doesn't loose it). The
> > percentage is capped at 20% and starts with 0%. It increases 1% each
> > turn.
> 
> Not directly comparable, since if you don't have a Union, A,B,C can
> research _different_ technologies and share, while with a Union they are
> forced to research _the same_ technology.

> So ideally, there should not be a very huge advantage from Union: 3
> players researching 3 different techs then sharing them should research
> just as fast as 3 players in a Union researching 3 techs one at a time.
> However, in the latter case you get the first two techs earlier and you
> don't need to stress about going through diplomacy dialog every time you
> gain a tech. So the Union players have a definite advantage.

If this is the goal/the net effect of Union that there is a simple
way: an auto-sharing treaty.

Or a simple button in the tech dialog: "Share tech with partners".

        Raimar

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