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[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_
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[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_

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Subject: [Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ...
From: "Rafa³ Bursig" <bursig@xxxxxxxxx>
Date: Fri, 13 Jun 2003 17:02:49 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Dnia 2003.06.13 00:03, Per I. Mathisen napisa³(a):
> 
> > Don't do this. Start one server at a time and wait till it
> > finishes. Time this server.
> 
> True. If you need to test patches like this, I can test them on a Sun
> Enterprise E450 that I have access to, and which has little load. I
> tried it with the patch in question, but quickly got this:
> 
Hi Per

Could you test this attached patch on your Sun. I fix all bugs and it 
should patch and work fine.
If you want check this code with map_get_tile as macro then go to map.h 
file and uncomment #define TEST.

Other problem that I found is in ai/aiair.c ( in 
find_something_to_bomb(...) function )
line 180 and 186. What x,y cordinates shoud there be : x,y or x1,y1. 
(in map_get_known(...) and map_get_known_and_seen(...) )

Rafal

Attachment: clean6.diff.bz2
Description: clean6.diff.bz2


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