[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_
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To: |
bursig@xxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ... |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sat, 14 Jun 2003 05:01:13 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Sat, 14 Jun 2003, Rafa³ Bursig wrote:
> > Autogame behaviour was different betweenpatched and unpatched, so
> > somewhere you changed code that was not merely an optimization. This
> > makes the tests below almost worthless except for with or without
> > #define
> > TEST.
> >
> Could you say something about those differences ?
I just did a diff between two savegames. Contents were very different.
Maybe you can deduce where the problem is by diffing two turn 1 savegames
created with identical random seeds.
- Per
- [Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ..., (continued)
- Message not available
- [Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ..., Rafał Bursig, 2003/06/12
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- [Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ..., Raimar Falke, 2003/06/12
[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ..., Per I. Mathisen, 2003/06/11
[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ..., Per I. Mathisen, 2003/06/12
[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ..., Per I. Mathisen, 2003/06/14
Message not available
[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ...,
Per I. Mathisen <=
[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ..., Per I. Mathisen, 2003/06/14
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