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[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_
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[Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_

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To: bursig@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4381) some clean with get_map_tile(...) , get_map_terrain(...), get_map_special(...) ...
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Sat, 14 Jun 2003 06:48:40 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Jun 14, 2003 at 04:16:15AM -0700, Per I. Mathisen wrote:
> 
> On Fri, 13 Jun 2003, Rafa³ Bursig wrote:
> > Could you test this attached patch on your Sun. I fix all bugs and it
> > should patch and work fine.
> 
> Autogame behaviour was different between patched and unpatched, so
> somewhere you changed code that was not merely an optimization. This makes
> the tests below almost worthless except for with or without #define TEST.
> 
> I did two tests each (first no savegames, second one savegame), with -O3
> and -DDEBUG.
> Then ran the same tests with -O2 and -DNDEBUG:
> Then -O3 and -DNDEBUG (no savegames):

Did I miss something here or is the version with the patch always slower?

        Raimar

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