[Freeciv-Dev] Re: client/server authentication (PR#1767)
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On Thu, May 08, 2003 at 02:45:48PM -0700, Mark Metson wrote:
> (Or, allow client configuration to contain passwords on a per
> server+port basis? Sounds complicated, maybe a separate
> client-config per game you're in would be easier?)
This would bring us the convenience of ssh.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Using only the operating-system that came with your computer is just
like only playing the demo-disc that came with your CD-player."
- [Freeciv-Dev] Re: client/server authentication (PR#1767), (continued)
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ChrisK@xxxxxxxx, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- Message not available
- [Freeciv-Dev] (PR#4175) Core on input_from_server: fd != aconnection.sock, Mike Kaufman, 2003/05/05
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
- Message not available
- [Freeciv-Dev] Re: client/server authentication (PR#1767),
Raimar Falke <=
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/09
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/10
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