[Freeciv-Dev] Re: client/server authentication (PR#1767)
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On Thu, 8 May 2003, ChrisK@xxxxxxxx wrote:
> On Thu, May 08, 2003 at 06:34:16AM -0700, Mark Metson wrote:
> > On Thu, 8 May 2003, ChrisK@xxxxxxxx wrote:
> > > The password should not be saved. You won't never autoconnect to a server
> > > which requires authentication.
> >
> > Uh, I do that. I am in a Long Turn Civ game (see forums.civ.org.pl) they
> > use a server that has some kind of auth patch and I think most of us use
> > autoconnect scripts to log us on each day to make our move.
>
> So, if you don't care about security, a --password option will do?
Yup. Its not that I don't care about security, its just that local
security and remote security can be very different issues.
-MarkM-
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- [Freeciv-Dev] Re: client/server authentication (PR#1767), (continued)
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Raimar Falke, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ChrisK@xxxxxxxx, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- Message not available
- [Freeciv-Dev] (PR#4175) Core on input_from_server: fd != aconnection.sock, Mike Kaufman, 2003/05/05
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767),
Mark Metson <=
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/09
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/10
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