[Freeciv-Dev] Re: client/server authentication (PR#1767)
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On Thu, 8 May 2003, Raimar Falke wrote:
> > As chris mentioned, I would be willing to go for a --password option, which
> > if it is used, will skip the password input step and send that password to
> > the server.
>
> Command line options are bad since they can be viewed by the other
> users of the system. ps shows this.
People who use their computer as a gaming console are probably among the
most likely bunch to also be using it alone as in not multi-user.
But for paranoids, how about a commandline way of specifying a file that
contains the password, or (this maybe already exists?) a commandline way
of specifying an alternate client-config file to use instead of the
default client-config, so that the password can be put into the
client's configuration. (Or, allow client configuration to contain
passwords on a per server+port basis? Sounds complicated, maybe a separate
client-config per game you're in would be easier?)
-MarkM-
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- [Freeciv-Dev] Re: client/server authentication (PR#1767), (continued)
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ChrisK@xxxxxxxx, 2003/05/05
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/05/05
- Message not available
- [Freeciv-Dev] (PR#4175) Core on input_from_server: fd != aconnection.sock, Mike Kaufman, 2003/05/05
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767),
Mark Metson <=
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/09
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/10
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