[Freeciv-Dev] Re: client/server authentication (PR#1767)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, 8 May 2003, ChrisK@xxxxxxxx wrote:
> Yes. But saving a password in clear text in a script or rc file is also
> silly. Mark is not concerned about security on his machine (whatever this
> means) but about the hassle to enter the password.
What it means is if someone physically gets at my keyboard I have plenty
more things to worry about than that they might mess with my FreeCiv game.
Same with lots of people. Some folk maybe even have their E-Currency
account usernames and passwords stashed in their browser. The assumption
is that if someone gets onto your machine as you you're screwed. For
example they could read your notes files in which you stash all kinds of
valuable passwords.
I'll concede that if you happen to be the kind of weirdo that sometimes
lets others telnet/shh to your machine you might worry about ps/top
showing your commandlines. So a way to keep the password from showing up
there would be fine. I already posted a couple of ideas around that.
I am thinking of long-term games - maybe VERY long term because I am about
to re-open a topic from long ago regarding putting many worlds/games into
one galaxy and allowing play of all the worlds to continue as new worlds
are colonised instead of arbitrarily ending the game when one colony ship
reaches another planet.
Probably we would then want for example to be able to tell windows users
how to make an icon that will log them into the game automatically. A
"shortcut" maybe or something.
Maybe in the long run the best method might end up being to have a list of
their current games in their client so they choose which game from a list
much like choosing a server in the metaserver.
-MarkM-
--
Got a website? Get 10,000+ hits a day FREE...
http://makemoney.knotwork.com/10000hits/
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767),
Mark Metson <=
[Freeciv-Dev] Re: client/server authentication (PR#1767), Paul Zastoupil, 2003/05/09
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/10
|
|