[Freeciv-Dev] Re: client/server authentication (PR#1767)
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Hey, here I come busting in on the authintication issue again.
I have an idea, but I think it might belong as a whole seperate patch.
I would be very very very cool if after authenticating the user they
were given a cmdlevel based on their entry in the password file/db.
If the function would just take back an enum from cmdlevel_id
(common/connection.h). Then you could have something like:
paulz:password:HACK
niceguy:passw0rd:CTRL
jerk:p@ssw0rd:INFO
I could use this to log in to a server to:
/wall you may lose connectivity due to a firewall issue
We could also appoint certain people to run tournament games etc.
Anyway, just something I wanted recorded somewhere.
--
Paul Zastoupil
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/08
[Freeciv-Dev] Re: client/server authentication (PR#1767),
Paul Zastoupil <=
[Freeciv-Dev] Re: client/server authentication (PR#1767), Mark Metson, 2003/05/10
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