[Freeciv-Dev] Re: Cheating
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On Fri, 25 Apr 2003, Rafal Bursig wrote:
> about cheating... client has access to tile units stack.
> I don't know if this is correct functionality (IMHO not) but you can
> see all enemy units in this tile (client block this info).
> Server should check if units in tile belong to player or allied player
> and if true then send all "stack" info but if not then send only first
> units info.
Now THAT would be useful functionality. I've often wished I could look at
what was in an enemy stack. If I'd known my client had that info on hand
I'd have been thinking of making a custom client long ago... ;-)
-MarkM-
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- [Freeciv-Dev] Cheating, Raimar Falke, 2003/04/24
- [Freeciv-Dev] Re: Cheating, Christian Knoke, 2003/04/24
- [Freeciv-Dev] Re: Cheating, Vasco Alexandre Da Silva Costa, 2003/04/24
- [Freeciv-Dev] Re: Cheating, Per I. Mathisen, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Rafal Bursig, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Christian Knoke, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Rafal Bursig, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Mark Metson, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Mark Metson, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Mark Metson, 2003/04/25
- [Freeciv-Dev] Re: Cheating, Per I. Mathisen, 2003/04/25
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