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[Freeciv-Dev] Re: Cheating
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To: Rafal Bursig <bursig@xxxxxxxxx>
Cc: Christian Knoke <chrisk@xxxxxxxx>, freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Cheating
From: Mark Metson <markm@xxxxxxxxxxxx>
Date: Fri, 25 Apr 2003 05:28:47 -0300 (ADT)

On Fri, 25 Apr 2003, Rafal Bursig wrote:

> about cheating... client has access to tile units stack.
> I don't know if this is correct functionality (IMHO not) but you can 
> see all enemy units in this tile (client block this info).
> Server should check if units in tile belong to player or allied player 
> and if true then send all "stack" info but if not then send only first 
> units info.

Now THAT would be useful functionality. I've often wished I could look at 
what was in an enemy stack. If I'd known my client had that info on hand 
I'd have been thinking of making a custom client long ago... ;-)

-MarkM-

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