[Freeciv-Dev] Re: client/server authentication (PR#1767)
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I really don't like the auto_attach feature, which looks like it was
supposed to was a configurable option, but really isn't.
What is the justification for it? I certainly wouldn't like to be forcibly
pushed into controlling an AI player if I was in the chatline when the
game started. If I wanted to control an AI player, I'd do it explicitly,
and I'd want to choose which one, too.
I want to commit auth2-3d without this feature.
- Per
- [Freeciv-Dev] Re: client/server authentication (PR#1767), (continued)
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/22
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/24
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/25
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/25
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/25
- [Freeciv-Dev] Re: client/server authentication (PR#1767),
Per I. Mathisen <=
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/27
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/03/27
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/03/27
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/03/27
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/03/27
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Mike Kaufman, 2003/03/28
- [Freeciv-Dev] Re: client/server authentication (PR#1767), ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/03/28
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