[Freeciv-Dev] Re: client/server authentication (PR#1767)
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On Sat, 22 Mar 2003, Mike Kaufman wrote:
> The mechanics of joining a game, etc are pretty much unchanged. The real
> differences are:
> o you can connect to a server without joining a game.
Very useful. We can now implement global observer without the "dead" hack.
> o you cannot join a game directly as an AI player. for this, you must
> login and then execute the 'take' command. This is necessary since in the
> authentication phase, you will not be able to use any old username.
> this also means that you don't have to connect to a running game with a
> particular username.
Nice. But I think "take" is a better name for the command than "takeover".
Also "Take a player's place in the game" is better.
Actually, I think "become" is better yet.
List of players:
----------------------------------------------
a (username Server AI, AI, difficulty level easy)
This doesn't look good. "AI, AI" should be avoided. How about not having a
username for unconnected players? Or username "Unassigned"?
Finally, the 'list' command should show all connected users, even if not
related to any player.
> o allowconnect doesn't really work anymore. kinda bad. how often is this
> used on the public servers are what are the normal uses? This is going to
> get changed anyhow when true multiconnect and observation gets
> implemented (which will be right after the auth stuff goes in).
allowconnect is used for observing games. I'd rather not have it broken
for a longer period of time.
- Per
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/22
- [Freeciv-Dev] Re: client/server authentication (PR#1767),
Per I. Mathisen <=
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/25
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/25
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/25
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/25
- [Freeciv-Dev] Re: client/server authentication (PR#1767), Per I. Mathisen, 2003/03/27
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