[Freeciv-Dev] Re: (PR#2748) 3 mapgen patches now through rt (sorry about
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> A better fix than the divide by 10 hack is to take the percent from
> riverlength/total_land_tiles. Since most users won't understand the
> screwiness of riverlength, and the system should be percents everywhere
> anyway, the final tweak is to assume riverlength < 50 is already in
> percent.
>
> Conversely :-), assume it is now always in percent and for backwards
> compatibility take anything greater than 50 as a real river length.
I had initially misunderstood and I thought you were saying the current
code deals with < 50 differently than >= 50. When I didn't see that in
the code I wondered if I had simply not looked carefully enough.
Switching cleanly to percent of land like the other terrain types seems
like the best solution all round.
- [Freeciv-Dev] Re: (PR#2748) 3 mapgen patches now through rt (sorry about that) --- 1 of 3, rwetmore@xxxxxxxxxxxx via RT, 2003/01/07
- [Freeciv-Dev] Re: (PR#2748) 3 mapgen patches now through rt (sorry about that) --- 1 of 3, Gregory Berkolaiko via RT, 2003/01/08
- [Freeciv-Dev] Re: (PR#2748) 3 mapgen patches now through rt (sorry about that) --- 1 of 3, kayeats@xxxxxxxxxxxxxxxxxxxxxxxxx via RT, 2003/01/08
- [Freeciv-Dev] Re: (PR#2748) 3 mapgen patches now through rt (sorry about that) --- 1 of 3, kayeats@xxxxxxxxxxxxxxxxxxxxxxxxx via RT, 2003/01/09
- [Freeciv-Dev] Re: (PR#2748) 3 mapgen patches now through rt (sorry about that) --- 1 of 3, rwetmore@xxxxxxxxxxxx via RT, 2003/01/13
- [Freeciv-Dev] Re: (PR#2748) 3 mapgen patches now through rt (sorry about that) --- 1 of 3,
kayeats@xxxxxxxxxxxxxxxxxxxxxxxxx via RT <=
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