[Freeciv-Dev] Re: (PR#2641) islands from the client's point of view
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a third version of the patch.
o move update_continents and friends to map.c
this removes duplication in the server and client
o add a map_get_known() to the client to facilitate the above move
o fix cm.c to use trade_between_cities instead of duplicating code.
o remove renumber_island_impr_effect(). this could break improvememt
equivalence (for islands), but would have been broken anyway in
the server. This will be fixed directly in the general effects patches.
o make the ai (in ai/) omnipotent again with respect to islands.
-mike
island3.diff.gz
Description: island3.diff.gz
- [Freeciv-Dev] (PR#2641) islands from the client's point of view, Mike Kaufman via RT, 2003/01/02
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view,
Mike Kaufman via RT <=
- [Freeciv-Dev] (PR#2641) islands from the client's point of view, Mike Kaufman via RT, 2003/01/25
- Message not available
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Raimar Falke via RT, 2003/01/25
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Mike Kaufman via RT, 2003/01/25
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Jason Short via RT, 2003/01/25
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Mike Kaufman via RT, 2003/01/25
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Jason Short via RT, 2003/01/25
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Mike Kaufman via RT, 2003/01/25
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Raimar Falke via RT, 2003/01/25
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