[Freeciv-Dev] Re: civ3 graphics system
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On Fri, Nov 22, 2002 at 01:05:08PM +0000, Vasco Alexandre Da Silva Costa wrote:
> On Fri, 22 Nov 2002, Raimar Falke wrote:
>
> > z-buffer. Start drawing with the farest tile. The nearer tile will
> > overdraw the farer tiles.
>
> You mean the Painter's algorithm. If it is Z-Buffer which is the Polygon
> or what is the Depth Mask?
The depth is the y after the the iso transformation. Top row is
farest. Bottom row is nearest.
Raimar
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- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, (continued)
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Jason Dorje Short, 2002/11/21
- [Freeciv-Dev] civ3 graphics system, Jason Dorje Short, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Raimar Falke, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Jason Dorje Short, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, baumans, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Vasco Alexandre Da Silva Costa, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Anthony J. Stuckey, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Jason Dorje Short, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Anthony J. Stuckey, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Raimar Falke, 2002/11/22
- Message not available
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Raimar Falke via RT, 2002/11/21
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