[Freeciv-Dev] Re: (PR#2369) iso-view eye candy
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, Nov 20, 2002 at 04:12:12PM -0800, Jason Short via RT wrote:
>
> To answer a question I've received...
>
> Eye candy is an idea Daniel had a little while ago, to give isometric
> tilesets the same variety that non-iso tilesets have. Non-iso tilesets
> have lots of different copies of each tile, because that's the way the
> blending between tiles is done. This is bad and meeans a lot of work
> must be duplicated - but it does allow for a lot more variety. For
> instance the trident desert tiles have cactuses, skulls, rocks, and
> grass scattered around. By contrast, isotrident's desert is very plain
> - just mile after mile of sand.
>
> The eye candy patch allows sprites to be declared which will overlay the
> terrain tile. For instance in the desert the skull and cactus each have
> their own sprite, which is drawn on top of the desert at pseudo-random
> intervals. Daniel has also created support for this in isotrident
> (although there is nearly unlimited room for improvement here IMO).
Why is a second way introduced here? Why not use the non-isometric
way? I.e. have 16 versions of the same terrain and use one depending
on the neighbors? If this isn't possible I'm for implementing the
isometric eye-candy also for the non-isometric case.
> Daniel's original patch produced the folling screenshots:
> http://dspeyer.student.umd.edu/candy.jpg
> http://dspeyer.student.umd.edu/nocandy.jpg
> This also includes his multi-dither patch, which is now split off. The
> effect is subtle, but pervasive. I recommend toggling between the two
> to see the effects. Look particularly at the desert tiles, which IMO
> have by far the best eye candy graphics.
>
> My update of this patch changes things slightly. Now, more than two
> eyecandies are possible. But it is not possible for eye candies to be
> drawn one over the other. The former is good. The latter is necessary
> given the former. To see this in action, apply the patch, copy the
> eyecandy.* files into your isotrident directory, and run any isometric
> client. Toggle the "Eye candy" view option to see the difference.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Python 2.0 beta 1 is now available [...]. There is a long list of new
features since Python 1.6, released earlier today. We don't plan on
any new releases in the next 24 hours."
-- Jeremy Hylton at Slashdot
- [Freeciv-Dev] civ3 graphics system, (continued)
- [Freeciv-Dev] Re: civ3 graphics system, Vasco Alexandre Da Silva Costa, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Raimar Falke, 2002/11/22
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Anthony J. Stuckey, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Jason Dorje Short, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Anthony J. Stuckey, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Raimar Falke, 2002/11/22
- Message not available
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy,
Raimar Falke via RT <=
|
|