[Freeciv-Dev] Re: (PR#2369) iso-view eye candy
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On Thu, Nov 21, 2002 at 10:58:19AM +0100, Raimar Falke wrote:
> I think that the "new" isometric system is worse. Reason: without
> information about the neighbor tile you can't do anything depending on
> them. This means that the isometric system will always have quadratic
> (or parallelogram after the transformation) tiles.
I don't think this is true. You can always smooth unknown terrain from
showing sharp lines and unaccented blackness. If nothing else, you simply
don't expose the entire area defined by the known tiles, and let the
blackness encroach there.
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, (continued)
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Ben Mazur, 2002/11/22
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Jason Dorje Short, 2002/11/21
- [Freeciv-Dev] civ3 graphics system, Jason Dorje Short, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Raimar Falke, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Jason Dorje Short, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, baumans, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Vasco Alexandre Da Silva Costa, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Raimar Falke, 2002/11/22
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Anthony J. Stuckey, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Jason Dorje Short, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy,
Anthony J. Stuckey <=
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Raimar Falke, 2002/11/22
- Message not available
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Raimar Falke via RT, 2002/11/21
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