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[Freeciv-Dev] Re: (PR#2369) iso-view eye candy
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[Freeciv-Dev] Re: (PR#2369) iso-view eye candy

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: jdorje@xxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2369) iso-view eye candy
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Thu, 21 Nov 2002 20:23:43 -0600

On Thu, Nov 21, 2002 at 10:58:19AM +0100, Raimar Falke wrote:
> I think that the "new" isometric system is worse. Reason: without
> information about the neighbor tile you can't do anything depending on
> them. This means that the isometric system will always have quadratic
> (or parallelogram after the transformation) tiles.

        I don't think this is true.  You can always smooth unknown terrain from
showing sharp lines and unaccented blackness.  If nothing else, you simply
don't expose the entire area defined by the known tiles, and let the
blackness encroach there.


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