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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Ai_handicapping
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Thu, 21 Nov 2002 18:08:44 -0800 (PST)

--- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
<snip>
> DON'T PANIC!
> 
> It always did.  The reason behind it is that normally handicaps are meant 
> to bring cheating AI to non-cheating human level.  This particular 
> handicap is doing something else, it pushes AI to anti-cheating level.  So 
> I guess you want to guard it with 
>       if (pplayer->ai.control && ai_handicap(pplayer, H_LIMITEDHUTS))
> 
> Another way is to create an anti-handicap H_NORMALHUTS and give it to 
> humans (by default) and to hard/normal AI.  But I don't think it's a good 
> idea.
> 
> Maybe one day this whole system is going to be redesigned...
> 
> G.

I think the current system is .... dumb. There were patches to fix the handicap
system and generalize it to apply to all players. Will the authors of those
patches please send them in?

Aloha,
RK.

He asked me if I knew what time it was -- I said yes, but not right now.
-Steven Wright

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