Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2002:
[Freeciv-Dev] Re: Ai_handicapping
Home

[Freeciv-Dev] Re: Ai_handicapping

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>, Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Ai_handicapping
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Fri, 22 Nov 2002 11:12:32 +0100

On Thu, Nov 21, 2002 at 06:08:44PM -0800, Raahul Kumar wrote:
> 
> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> <snip>
> > DON'T PANIC!
> > 
> > It always did.  The reason behind it is that normally handicaps are meant 
> > to bring cheating AI to non-cheating human level.  This particular 
> > handicap is doing something else, it pushes AI to anti-cheating level.  So 
> > I guess you want to guard it with 
> >     if (pplayer->ai.control && ai_handicap(pplayer, H_LIMITEDHUTS))
> > 
> > Another way is to create an anti-handicap H_NORMALHUTS and give it to 
> > humans (by default) and to hard/normal AI.  But I don't think it's a good 
> > idea.
> > 
> > Maybe one day this whole system is going to be redesigned...
> > 
> > G.
> 
> I think the current system is .... dumb. There were patches to fix the 
> handicap
> system and generalize it to apply to all players. Will the authors of those
> patches please send them in?

AFAIK there were only comments/ideas how to make a better system. IIRC
nobody has created a patch yet.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Windows: Where do you want to go today?
 Linux: Where do you want to go tomorrow?
 BSD: Are you guys coming or what?


[Prev in Thread] Current Thread [Next in Thread]