[Freeciv-Dev] Re: Ai_handicapping
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On Thu, Nov 21, 2002 at 06:08:44PM -0800, Raahul Kumar wrote:
>
> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> <snip>
> > DON'T PANIC!
> >
> > It always did. The reason behind it is that normally handicaps are meant
> > to bring cheating AI to non-cheating human level. This particular
> > handicap is doing something else, it pushes AI to anti-cheating level. So
> > I guess you want to guard it with
> > if (pplayer->ai.control && ai_handicap(pplayer, H_LIMITEDHUTS))
> >
> > Another way is to create an anti-handicap H_NORMALHUTS and give it to
> > humans (by default) and to hard/normal AI. But I don't think it's a good
> > idea.
> >
> > Maybe one day this whole system is going to be redesigned...
> >
> > G.
>
> I think the current system is .... dumb. There were patches to fix the
> handicap
> system and generalize it to apply to all players. Will the authors of those
> patches please send them in?
AFAIK there were only comments/ideas how to make a better system. IIRC
nobody has created a patch yet.
Raimar
--
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